Meerman Jagter
Dieselfde vaardigheid wat die meermanne gebruik het om met 'n spies vis te vang, het hulle maklik omskep in 'n oorlogswapen, veral teen die wat nie tuis voel in die water nie. In tye van nood sal baie meermin vissermanne vrywiliglik aansluit en sodoende die weermag versterk.
Information
| Advances from: | |
| Bevorder na: | Meerman Spiesvegter Meerman Net-gooier |
| Cost: | 15 |
| LP: | 30 |
| Beweging: | 6 |
| EP: | 35 |
| Level: | 1 |
| Orde: | wettig |
| ID | Merman Hunter |
| Vermoëns: |
Attacks (damage - count)
![]() | spies nabygeveg | 4 - 2 steek | |
![]() | spies afstandgeveg | 5 - 3 steek |
Weerstande
![]() |
lem | 0% | ![]() |
steek | 0% | |
|---|---|---|---|---|---|---|
![]() |
impak | 0% | ![]() |
vuur | 0% | |
![]() |
koue | 20% | ![]() |
arcane | 0% |
Terrein
| Movement Cost | |||
|---|---|---|---|
| Terrein | Verdediging | ||
![]() |
Berge | - | 0% |
![]() |
Coastal Reef | 2 | 70% |
![]() |
Deep Water | 1 | 50% |
![]() |
Dorpie | 1 | 40% |
![]() |
Flat | 2 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Grot | 3 | 20% |
![]() |
Heuwels | 5 | 30% |
![]() |
Kasteel | 1 | 40% |
![]() |
Moeras | 1 | 60% |
![]() |
Mushroom Grove | 3 | 20% |
![]() |
Sand | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Vlak Water | 1 | 60% |
![]() |
Woud | 5 | 30% |




















